pez' rambling grounds

so i wuz liek 'yeah'

Monday, July 19, 2004

'lol u cn get dvds thru a letetr bxo now???//'

So yeah, I'm still alive. Crikey, blogspot has some new features, hay sup. Anyhow, Syphon Filter 4 (yes 4 omghax) finally got delivered, after the postman taking a week to figure out that DVD boxes actually fit through letterboxes! Some kewl vinyl turned up too, mainly The Breakfasterz and other equally obscure yet sublime works. I finally own both Psycho/Freefall and This Way on wax, proud I am indeed. But back to the topic at hand, SF4. You know in a game when you get killed on the training course that it's going to be nasty. Now a game where you get set on fire on the training... Imagine SF3,  but with the all-conquering autoaim changed so at a distance of 3 feet not a single bullet hits the enemy. That's pretty much what SF4 plays like, but with the added bonuses of less accurate weapons, hundreds more enemies and they all have flak jackets. I mean, wtfhax. It's a special breed of game where you can get killed 10 times on the first level, and where by the 2nd the enemies have 1-shot-kill automatics. Not to mention it taking a whole forty-two lives to pass mission 5. Stop laughing. My disgust was combined with the fact that the create-an-operative mode is seemingly lacking in mullets and tuxedos. I mean what sort of solo counter-terrorist agent doesn't have a mullet? I had to settle for a moustache and some orange Bono shades. Even so, there's a complete lack of stuff when you first start, but when you finally complete the first mission (66 minutes with a target time of 11, hey, it's a bit stupid that a door is locked until you've walked past it, I mean who goes back to check doors are still locked) you get shiatloads™ of goodies. Just sombre camouflage though, a total lack of pink silk shirts to be found. No sneakers either, what sort of special ops doesn't pimp around in some shiny white Nikes? Anyway, sneakers, haha pun. Ahem. It's a bit shit, but not in the funny way SF1/2/3 were. They were crap games made good because of the easiness and funnyness, while this is a rather good game made crap by XTREME DIFFICULTY and a complete lack of any attempt at hilarity (even a bleedin' clown hat to wear would have been something!). Quite an opposite, but yet still the same game. Oh yeah, and that buggering new target reticule is invisible against anything except perhaps the moon. I'm just pissed cos it takes like 20 completions to get any sort of worthy weapon, and half them have to be online with geezers you don't know yet are expected to team up with...
 
Goodnight, and remember: 'You've changed, my radio, you've chaaaaaaanged...'

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